Doing so will take a little time and if users wish to contribute screenshots they will be credited. Sierra released a Flying Toaster video The LightWave History page has to be rebuilt including full-size images. For Intel Macs, three of the most popular modulesFlying Toasters, Mowing Man and Borisare being sold as standalone screensavers. Video Toaster 2, which consists of a PCI card and software, requires a PC with at least a 1.5GHz Pentium 4 processor, 512MB of RAM, and Windows 2000.An official version of After Dark was released for Mac OS X running on PowerPC by Infinisys Ltd of Japan in May 2003. In my tests, the system managed to make good on that ambitious claim, although it does demand significant PC processing power. Take a look at NewTeks Video Toaster 2, billed as a TV studio in a box.
![]() Video Toaster Mac OS X RunningMacintosh Universal version for improved Intel-based Mac rendering (roughly 3x faster on average) New subsurface scattering nodes Fast Skin and Sigma 2 Volume stacking (means an end to using reversed geometry to indicate changes of IoR) Layout previewing of motion blur/depth of field Photoreal motion blur and adjustable shutter efficiency to eliminate strobing Interpolated radiosity switch for fast radiosity solutions for any of the three modes Lights are now an API allowing for third party lights to be coded with the SDK. HDR antialiasing options in the image viewer. Joint bone types, easier to rig, allow correct twist along their lengths and allow for stretchy limbs. Much improved IK/Rigging features, Same As Item controller, improved IK stability, Pole Vector, Align to XY Plane IK goal. FiberFX hair and fur rendering system supports combing, dynamics, raytraced fibers, radiosity-shaded fibers and modeled fiber creation. Enhanced radiosity with disk-based cache and unique animated radiosity caching mode. FiberFX Cloning - Provides the ability to place multiple instances of hair on the same object EXIF metadata support for images loaded and rendered.This version was not available for Macintosh OS X, just Windows 32- and 64-bit. Composition Overlays for composing shots. Interpolated Soft Reflections/Refractions for Node-based surfacing. Collada, FBX added and OBJ I/O support improved. Area lights quality improved. Multi-Threaded Pixel Filters - Provides faster rendering for projects that integrate pixel filters New and Improved Buffers for Export - Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8-bpc (bits per channel), for greater flexibility Ray Cutoff - Enables artists to decide at what point to stop further ray bounces when rendering a scene with many reflections, refractions, and transparency, saving significant project time Run a pc game on an emulator macIt added a couple of bug fixes, but more importantly a 64-bit version for Mac owners. Drag and Drop - Allows an icon of an object or scene to be directly dropped into the Modeler or Layout window to loadThe last release of LightWave 9 was actually publicly made available in June 2011 (although it had been available to open beta testers for a year before), long after the release of LightWave 10. Curve: Allows the creation of complex gradients Flake: A procedural texture based upon the flakes often seen in car paint Car Paint: Greatly eases the creation of a complex polished surface Open to Other Render Engines - Other rendering engines conforming to the LightWave v9.6 SDK can be used directly from within the LightWave interface ![]() New Collada-based file format superseding LWS and LWO SWIG - allows many more language to be used to program to CORE SDK (Tcl, Perl, Guile, PHP, Java, Ruby, C#, LISP, OCaml, LUA, Modula-3, Javascript, R, Octave). LScript no longer supported. Native Python scripting. The previous SDK enabled 3rd party support only. Color space management - Because LightWave operates in a linear fashion with regard to color whereas normal everyday colors displayed on a monitor are subject to the sRGB colorspace, meaning they have a Gamma of 2.2 applied, it always meant that lights had to be forced in the past, or colors tuned to match expectations. It added three major new functionalities - Colorspace management, VPR and the Virtual Studio. 2010 - LightWave 10LightWave 10 is the first new ordinal release of LightWave since 2006. This led to the release of LightWave 10. GPU awareness for on-GPU acceleration of subdivision calculation allowing radically larger numbers of OpenGL preview polygons fasterEven with these features, what was lost was a sense of LightWave about the program and with a change of management of the development team it was decided that was needed was the use of CORE as a testbed behind closed doors to bring these new technologies to LightWave as it was already known. Dockable UI, tear-off menus. PlayStation Move cameras or the Microsoft Kinect, to move LightWave characters.LightWave 11 adds a lot to LightWave, making it one of the most complete new ordinal versions ever. Virtual Studio - A system for realtime animation in the viewport using external controllers, eg. LightWave 10 has introduced VPR that converts the OpenGL view normally found in a viewport to a realtime renderer. VPR or Viewport Preview Renderer - In many LightWave users' opinions, Worley Labs FPrime was their main reason to use LightWave, but there were more and more things that FPrime couldn't show, particularly with nodes needing pre-processing, or the new radiosity schemes introduced in LightWave 9.3.
0 Comments
Leave a Reply. |
AuthorJennifer ArchivesCategories |